Excellent! We have just saved ourselves a great deal of time and angry comments. Let's just start off by saying that if you don't like narrative-driven, combat-free games (Gone Home, The Vanishing of Ethan Carter, The Chinese Room's earlier effort Dear Esther) then you won't like Everybody's Gone to the Rapture. And I swear this isn't just about the run button. Spoilers for the rest of the article: I was procrastinating because I didn't enjoy playing it very much. This annoyed me, naturally, but on the other hand it pretty much forced me to stop procrastinating Everybody's Gone to the Rapture and just get on with it. I didn't actually mean to talk about Everybody's Gone to the Rapture today, but my PC chucked a tanty so I wasn't able to keep playing Volume ahead of today's embargo. Okay, fine, let's talk about Everybody's Gone to the Rapture. Everybody's Gone to the Rapture is a slow and thoughtful act of narrative excavation, which made Brenna long for an assault rifle and a race car to fire it from.
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